On the one hand, hostile pursuers are a new element for Outer Wilds; but on the other, cosmic horror has been something of a background radiation to the entire game from the first moment.
All tagged Annapurna Interactive
On the one hand, hostile pursuers are a new element for Outer Wilds; but on the other, cosmic horror has been something of a background radiation to the entire game from the first moment.
I’m going to wax more rhapsodic about it here in a minute - but before I do that, I want to poke at an existential question the game raised for me, which is rooted in one of its core mechanics.